This course introduces the student to the principles and tools of applied graphics programming including graphical systems, input and interaction, object modeling, transformations, hidden surface removal, and shading and lighting models. Languages, graphics libraries and toolkits, and video game engines are introduced, as well as relevant graphics standards. Three lecture hours per week. 06-09-2023-20-12-2023 Lecture Wednesday 07:00PM - 09:50PM, Cass Science Hall, Room 104
- Teacher: Gordon Wood
Category: 2023F